![]() ![]() ![]() Default: Lute 0% to 60%, Flute 50% to 100% allows some overlap and usually does a decent job of splitting thingsĪdded option to ignore old offsets when resaving.But it's better than before, I think)Īll partitions saved for LuteMod (with this version of LuteBot or above) now start at the first note, with no whitespace in frontįlute auto-selection can now occur on Channels or Tracks, depending on which has the best percentages and most optionsĪdded new setting on Instruments (you need to set it in %appdata%/LuteBot/Config/Instruments.json manually, if you want to change it, for now) to determine what percentages from the AI they should enable (when importing songs without settings, or forcing it to discard settings) Notes that are too low sometimes get transposed out of key.? IDK. Multi-threaded loading and saving partitionsįixed some LuteBot transposition issues (it should no longer transpose at all, LuteMod does that)įixed some LuteMod transposition issues maybe ( Warning: Something is still wrong with it. So even while it's loading midis, you can select and view them, or drag more in, it's much harder to breakįixed issue where auto-ordering, auto-selection, and sometimes lute settings as a whole were failing to save with the partition.Hopefully fixed lockups by making the entire app async Net 7 and thread safety should fix many crashes, improve speed and rendering, and lets me use nice new featuresįixed crash when re-opening the Guild Library Rewrote pretty much everything with modern. Also it seems like if you adjust the position of any track or channel and re-save it, that also seems to fix it.Only use this if they already sound bad, and I think using Clear Offsets should resolve that issue (most songs sound fine at the default octaves, in recent lutebot versions that transpose better) Warning: Something about this can sometimes make songs just be completely off-pitch, but I couldn't find out how or why.Use Clear Offsets if you have lots of old midis that are pitched too high or too low If previously all your songs sounded bad, you should probably re-save your midis again, with Reorder, using the LuteMod menu at the top of LuteBot. So you guys might want it, even if it's a little unpolished So I figured I should release what I have, because I've been using it and it's definitely an improvement in a lot of ways, and it works reasonably well for me. but I haven't really finalized it, there may still be some debug stuff in there)īasically I got caught up in work stuff before I could finish this completely and then stopped wanting to code in my free time for a bit, and it could be months before I mess with it again. (The LuteMod version is pretty solid, though, except the broken voice and issue with mirror-duplication. Backup your midis before doing any bulk re-saving, and be aware that Voice is broken in the included LuteMod 2.6.9 (but it has many other improvements) Warning: This is a 'beta' version of LuteBot, probably less stable than most. Fixed issue with wrong lutemod version making installs fail.If you reduce this below 24 you will begin to hear a reduced range of notes in the game. Note Count: This determines the amount of notes the lute can play. If you find you are having problems with your console increase it until the song plays smoothly. A lower Note Cooldown results in less time before a new note is played. This will alter the time before another note can play. Note Cooldown: My Note Cooldown usually jumps between 20, 25, and 35. Typically I use the newer note conversion but some songs do play better with the old. Try them both for each song if you are unsure. Note Conversion: I find some songs play better in either fixed or unfixed. "NF x-y" - X is the Note Count, Y is the Note Cooldown. A lot of songs in the pack will include optimal settings in their name.Į.g. The settings I use in LuteBot depend on the song I am playing. Open a ModMail ticket on the Official Discord to do so. You shall not publicly appeal bans (in-game or otherwise). Do not post content which shows how to do certain exploits in-game.ġ2. ![]() Suggestions and critiques must be constructive.ġ1. You shall avoid political discussions.ġ0. You shall not create more than one account.Ħ. ![]() You shall not post any kind of pornographic content.ĥ. Mordhau related memes in small quantities are fine.Ĥ. You shall not display any sort of prejudiced hatred or vitriol.ģ. You shall be welcoming to the new members of our community.Ģ. Create your mercenary and fight in brutal battles where you will experience fast paced combat, castle sieges, cavalry charges, and more. MORDHAU is a multiplayer medieval slasher. ![]()
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