![]() Typical spells may send a foe to sleep or burns them alive, reflecting the two sides of the universe. The magic bestowed upon these warlocks travel around the world mostly undetected. Such as out of line Leviathans, riplers that have grown too powerful, or personal grudges. The Ziez see themselves as the judges of both the Primordial plane and the Dream, being able to freely go from one to another and as such their interests are almost exclusively bound to matter of personal or universal importance. To get the blessing of a Ziez is no easy feat and Warlocks that have managed to make such a pact will usually be tasked with an daunting task. Note: use Great Old One patron if your DM does not allow Homebrew. Some who go mad or are particularly ambitious try to become one with their Patron or even become a leviathan themselves. Those resilient enough to resist the madness eventually meet get constant meetings with their patron, who guides them through their pact. Others managed to make a pact with the Leviathan through indirect contact by studying the ravings of mad Chupacabras and the stars, learning their names from ancient tombs forgotten or dismissed by scholars as nonsense.Īfter their pact, warlocks gain a clearer vision of the Dream which the weaker of mind see as never ending nightmares that drive them insane. They reign supreme over the Dream, a place most mortals will only be able to visit when they either die or sleep, and its during the slumber of these Warlocks that they had opportunity to make contact with these eldritch beings. The Leviathans are inscrutable, unknowable, and completely alien to the inhabitants of the Primordial plane. The following are the most common types of patrons for Warlocks. The attributes and qualities of a warlock are largely determined by the kind of being with whom they have made their primary pact. ![]() Lastly, some warlocks become so full of arcane power that they are able to literally imbue mundane items with their power at a whim, creating magical items of great value, even if they haven't studied the rituals typically used to create such an item. Similarly, many warlocks acquire resistance to various energy types, particularly attacks that use acid, cold, electricity, fire, or psionic energy as a major component. Others learn to make their bodies more resilient, healing more quickly through their corrupted bodies, sometimes at extraordinary rates. From their ties to unfathomable powers, some warlocks gain a resistance to cold iron over time. Several warlocks learn additional abilities to help them. When casting their spells, most Warlock focus their magic through specific objects such as rods and wands, thought there are cases where Warlock use weapons as foci instead. Warlocks have some degree of civilian training in the art of self-defence, which gives them a slight edge over more scholarly casters in a non-magic duel, though they can never dream of beating an trained warrior in a fight. Causing most people to look at them with either suspicion or fear. Prior to the disappearance of Al-Kanish, Warlock were the only people able to use non-elemental magic. The most basic of all invocations is known as an eldritch blast and is essentially a charged blast of pure arcane mana. ![]() ![]() Some invocations are less inherently deadly but instil terror or confusion in an enemy, and warlocks love to add curses to their arsenal. Invocations tend to be more powerful and deadly than those of a Wizard or Sorcerer, though the have a more limited range of effects. Warlock cast spells called invocations, which they cast with their intuition rather than their knowledge or expertise. ![]()
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